Cmake Visual Studio Code
- Vs Code Cmake Tools
- Visual Studio Code Configure Cmake
- Vs Code C++ Cmake
- Make Game Apps Visual Studio Code
- Visual Studio Code Cmake Windows
- Make A Discord Bot Online 24/7 Visual Studio Code
Afternumerouspromises of how Qbs will be the Qt’s default build system, The Qt Company suddenly killed it, announced that qmake is a dead man walking too, and actually Qt is switching to CMake. Go to fragplays com. Download samp 0.3 z r2.
CMake tools includes a bundled vswhere.exe which it uses to ask about existing Visual Studio instances installed on the system. For each of x86, amd64, x86amd64, x86arm, x86arm64, amd64x86, amd64arm, and amd64arm64, CMake Tools will check // for installed Visual C environments. // A kit is generated for each existing MSVC toolchain. Configure and build with CMake Presets in VS Code. CMake supports two files, CMakePresets.json and CMakeUserPresets.json, that allow users to specify common configure, build, and test options and share them with others.CMakePresets.json integration is available in cmake-tools version 1.7 and later. CMakePresets.json and CMakeUserPresets.json can be used to drive CMake in Visual Studio.
So I guess we should start using CMake for building Qt applications as well. Let’s see then what it takes to switch from qmake to CMake with a couple of basic examples.
- CMake is a powerful and robust build system. You specify what you want done, not how to do it. CMake then takes that information and generates the files needed to build the system. For example, CMake can generate solution (.sln) and project files (.vcxproj) that Visual Studio.
- CMake Tools for Visual Studio Code — CMake Tools 1.4.0 documentation CMake Tools for Visual Studio Code ¶ CMake Tools is an extension designed to make working with CMake-based projects as easy as possible. If you are new, check the Getting Started docs.
- I want to use the CMake Tools extension for developing a CMake project in Visual Studio Code. I build the project in the command line with following command: PS projectbuild cmake -G'Visual Studio 14 2015 Win64' -DBOOSTROOT=somepath -DQTROOT=anotherpath projectpath.
I also wanted to try Qt development with Visual Studio Code, and now is a good occasion for that.
I tried it on Windows 10 with MSVC 2017, however it will work on other systems too.
I’ve never used CMake for anything before, so to get familiar with it I decided to create two very basic applications, one with Qt Widgets and another with Qt Quick.
Instead of qmake’s .pro
file CMake uses CMakeLists.txt
. And having spent some time I’ve managed to create correct CMakeLists.txt
files for both projects, although I can’t tell that it was very straightforward.
Lots of examples from the internet didn’t work and were way too complex and overloaded in general. Surprisingly, the simplest one turned out to be the one from the official Qt documentation - who would have thought, as usually it’s the other way around.
Qt Widgets
Anyway, here a project file for a Qt Widgets based application:
Essential thing here is find_package()
- I have no idea what black magic it uses to find Qt in my system, but it did find it despite the fact it is installed in D:programsqt
(not the most common/standard installation path). Most likely it just checks the PATH
system variable, because I have D:programsqt5.12.3msvc2017_64bin
there.
When I tried this on Mac OS, the configure command failed, so I had to provide the path to Qt manually:
Vs Code Cmake Tools
What I don’t get is why do I need to set target_link_libraries()
in addition to find_package()
. I mean, why would I want to find some library if not to link with it?
WIN32
is an important flag if you’re building a GUI application on Windows - without it the build will fail. Obviously, you don’t need it on Mac OS or Linux.
Centos 6.5 x86_64 minimal iso. Note the ${CMAKE_PROJECT_NAME}
construction - that’s how you use variables in CMake. So instead of writing the name of the project (qt-widgets-cmake
) I just refer to the CMAKE_PROJECT_NAME variable. And of course you can define your own variables: for instance, I used my variable sources
to gather all the source files for add_executable()
.
Qt Quick
CMake project file for a Qt Quick application is not that difficult either. However, there are some differences:
- there is no need in
CMAKE_AUTOUIC
as you won’t be using widgets-based.ui
forms; - instead of
Widgets
you now needQuick
andQml
modules; - since QML files are part of resources, you need to tell CMake about that.
So here’re the changes to be made in CMakeLists.txt
:
The source code of both projects including CMakeLists.txt
files is available here.
First, install CMake Tools extension, because it conveniently does all the work of calling CMake with the right set of arguments for configure and build tasks.
Visual Studio Code Configure Cmake
Open your project folder in Visual Studio Code, press Ctrl + Shift + P
and run CMake: Configure
. First time it will ask you for a kit/toolchain - what compiler should be used for building your application. On Windows that choice can look like this:
And here’s the configure output:
Vs Code C++ Cmake
If it’s all good, run CMake: Build
and you’ll get your application executable in the build folder. Here’s its output:
Make Game Apps Visual Studio Code
Your application is ready to run.
Visual Studio Code Cmake Windows
Well, it turned out to be easier than I thought - to use CMake for building Qt applications, though I spent a couple of days till I made it work. But as I read in several places, making simple things with CMake is simple, it’s custom things that make everything horrible and awful - something I am yet to see.
Make A Discord Bot Online 24/7 Visual Studio Code
And when it comes to Visual Studio Code as an IDE for Qt development, I have to admit - Qt Creator is still better. Especially it becomes obvious when you iterate between Designer and VS Code, or constantly read the Qt documentation because auto-complete feature sucks big ass for QML at the moment (yes, even bigger one than in Qt Creator - there is simply none).